Friday, 24 April 2015

MIRAcle indeed

What's that? What's that!? It's MIRAcle!

So after Zynga USA decided to fire a dozen employees, shut down their China branch and murder countless Ayakashi beauties, a bunch of disgruntled developers (supposedly) banded together to form a new company and a new AGG! Of course, there's no way to know if they will actually succeed in obtaining the rights and get the game out but a teeny bit of hope is in order.

My only fear is that it will be entirely in Chinese, and I will be hard-pressed to dig up the last dredges of what used to be a second language. However, I guess this is that one trigger that will motivate me to finally start learning it properly: what a blessing in disguise.

Monday, 13 April 2015

Enough TCG mobages! Where are them RPGs!?

      

So I've been talking about a bunch of mobages, but they're all card-collecting TCG games, and they're too competitive; and they take too much checking-in; and they sicken me with the sheer RNG required of gachas. So-! I decided it would do me some good to give them a rest and try something more relaxed.

For once, I want to choose my own pace, so I turned to RPGs and shortlisted a few pretty candidates.

Thursday, 9 April 2015

Good Bye Ayakashi Good Bye Mira!

Ayakashi Ghost Guild is the mobile game that I have been playing for longest!


It is probably one of the older card collecting games.
Basically, player becomes one of the agents of the ghost guild. You fight with a lot of daemons (consisting of three different types. Divina, Phantom and Anima) and you have chance to make them your own daemons either through summon or negotiation involving various events.

P&D day x

I can't remember when I started playing this game!
But well I will keep a journal daily from now on. I will update at 10:30~11:30pm daily.
So today, I will just introduce what I have in box and few of my teams.

Mobile games, mobile-ges, mobages

After surfing the net a bit, I just realized that the term I've been using for mobile games, 'mobilege', is actually an anglicized version of the Japanese term mobage (モバゲ). I always thought the full version, mobairu ge-mu (モバイルゲーム) was just shortened to mobairu ge, literally mobile-ge, but apparently not! It's even shorter than that!

I'm probably going to use the more popular mobage term from now on then, I guess! 

Wednesday, 8 April 2015

ファミ通App FamitsuApp No. 022 Serial Code Giveaway

Since I somehow got an extra magazine, here's some free serial codes. First come first serve, but if the requester does not reply after code has been sent for 24hrs, I will reissue the code to the next person until it has been confirmed to be used.

View the full post for the list of available game serial codes! If you are interested in the particular code please comment and leave a method of contact for me to send the code to you, or send an email to the blog's registered address (take note that I don't check the mail normally so your comment for notification is important). If requested, I will also screen the comment afterwards, thanks!

ファミ通App FamitsuApp Magazine No. 022

This is the first time I've actually bought Famitsu's monthly mobilege magazine, and only because I wanted a single serial code within for one of the games I'm following right now.

Attractive serial codes aside, I did enjoy the magazine very much. It contains a number of introductory articles, interviews with developers, and updates on upcoming and running mobileges that usually rotate to give each game its own spotlight now and then. Through reading it, I think I feel more inspired to pick up more games!

A bug bit me

It's not life threatening!...

I'm not sure if this is an isolated case, but I've begun to notice, with DESPAIR, that the battle screen occasionally goes out of whack and I am left with something looking like this!

The screen just slides to the left or right indefinitely and nothing I do stops it. Eventually I can only select my monsters and hit whatever is targeted by default.

Hopefully it is just my device. Such a bummer :(

Tuesday, 7 April 2015

Progress, or not?

So I've gone ahead in AoI, clearing the first and second chapters of dungeons. When clearing maps, we earn points to use in purifying particular chapters and making it easier to clear subsequently. They serve as permanent upgrades like increasing ATK or HP for that level.

Strangely, by this point, the entire battle mechanic has already become routine! I don't need to think to execute those combos, and thankfully the game seems to follow some rules of physics eg. the armored monsters have high def, the big monsters are heavy, etc. so strategy shouldn't be too tough to figure out.

What does irk me, however, is the lack of information on possible drops or returns from the dungeons. It would be nice to know so I wouldn't miss out on anything!

Age of Ishtaria - First impressions



Okay so I just downloaded a new mobile-ge titled Age of Ishtaria by Silicon Studio. It doesn't appear to be a very old game, having only been localized at the end of last year. I have quite high hopes because of px's recommendation after the demise of AGG; I need more games to occupy my free time! haha

Anyway, on to the game!